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| Humans with ogre and giant allies | 
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| Undead | 
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| Zac overseeing the undead line (he wanted to play the werewolves!) | 
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| undead first moves | 
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| Zac look on as the forces clash in the centre | 
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| The ogres hit the Revenant King in the flank - he routed | 
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| The soul reavers (chaos warrior figures) and undead cavalry destroy the human centre | 
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| Giants rout a unit of skelly spearmen that held them up for a couple of turns | 
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| After dispatching the foot and mounted knights the reavers turn on the ogres who have been held up by a horde of skellies | 
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| Mounted liche charges the human cannon battery | 
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| Wraiths and undead trolls finish off the other unit of ogres | 
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| The pitiful remnants of the human army prepare for the final onslaught | 
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| Where it finished when I called it | 
As for the humans? Well for starters I need to upgrade the troop of cavalry to a regiment. I need to add some better units too which I do have undercoated ready for painting - another unit of foot knights and mounted sergeants. I could add a horde of retainers with double handed weapons (pole arms in the KoW lists) which might be handy too. Bowmen are crap and I only field them to add numbers. The problem I had with the army was that it contained a lot of average troops but not enough heavy hitters that are capable of destroying enemy units reasonably quickly. And ultimately that was the difference - once the undead breached the line in a couple of places they could simply roll it up with flank attacks. The humans couldn't breach the line in the first place. Mind you I used humans and ogre allies against goblins down at my local wargame club about a month ago and the result was the opposite - indeed I was somewhat surprised how one sided it was. So it might simply be an issue with not having enough of the better troops which I can fix easily.


























